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- Mordekaiser
- League of Legends champion
- Champion gameplay article
- Manaless champion
- Melee champion
- 2010 release
- Juggernaut champion
- Fighter champion (Legacy)
- Top champion
- Adaptive magic champion
- 1350 BE champion
- 585 RP champion
- Haste champion
- Self Heal champion
- Shield champion
- Cooldown champion
- Pull champion
- Slow champion
Mordekaiser is a champion in League of Legends.[1]
Abilities[]
Darkness Rise
Innate: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Morderkaiser generates a stack for each enemy champion or large
monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.
Darkness Rise: Mordekaiser gains 3 / 6 / 9% (based on level) bonus movement speed and deals「5 − 15.2 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage every second」「0.63 − 1.9 (based on level) (+ 3.75% AP) (+ 0.13% − 0.63% (based on level) of target's maximum health) magic damage every 0.125 seconds」to nearby enemies. Against monsters, the damage is capped at「28 − 164 (based on level) per second.」「3.5 − 20.5 (based on level) per 0.125 seconds.」
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Details
- Mordekaiser has a stack counter under his health-bar that is not visible to other champions.
- Darkness Rise's damage doesn't refresh Darkness Rise's buff.
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Details
- Applies
spell damage if it hits one target and
area damage to multiple targets.
- This ability will cast from wherever the caster is at the end of the cast time.
Indestructible
Passive: Mordekaiser stores 45% of the post-mitigation damage he deals and 7.5% of the pre-mitigation damage he takes,「reduced by 75% for non-champion sources,」「reduced to 11.25% of damage dealt and 3.75% of damage taken for non-champion sources,」as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.
Active: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.
Recast: Mordekaiser consumes the remaining shield, healing for a portion of the amount.
- Shield to Healing:
- 35 / 37.5 / 40 / 42.5 / 45%
▶️ "Unbreakable."
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- Both casts count as ability activations for the purposes of on-cast effects such as
Spellblade and triggering
Force Pulse's passive.
Death's Grasp
Realm of Death
Active: Mordekaiser aims his mace towards the target enemy champion, slowing them by 75% and
revealing them over the cast time, and then
banishing them with him to the Death Realm for 7 seconds.
Mordekaiser also consumes the target's soul for 7 seconds, healing himself for 10% of their maximum health and reducing their current
attack damage,
ability power,
total attack speed,
maximum health,
armor,
magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside the Death Realm, Mordekaiser keeps their partial stats until they respawn.
Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. All pets still inside the realm are killed at its end.
If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well.
▶️ "Welcome to oblivion."
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Map-Specific Differences
![Mordekaiser/LoL (51) Mordekaiser/LoL (51)](https://i0.wp.com/static.wikia.nocookie.net/leagueoflegends/images/c/cd/Mordekaiser_Death_Realm_screenshot.png/revision/latest/scale-to-width-down/400?cb=20240320043145)
- The Realm of Death is a battlefield that exists outside of the normal realm in an alternate "dimension". It exists only for Mordekaiser and his target. It consists of an arena that has a radius of 1200 units and includes any terrain features that would exist in the map of the normal realm, including walls and
brushes.
- The boundaries of the arena are impassable but not considered terrain themselves (
Unstoppable Onslaught exception), and enemies that try to move out of the area will be displaced back inside.
Dashes,
blinks,
displacements and other forms of movement will cap their effect range to the boundary. Targets will stop at the boundary even after it expired.
- The boundaries of the arena are impassable but not considered terrain themselves (
- Realm of Death retains Mordekaiser's previous current health percentage when granting him a portion of the target's maximum health.
- Realm of Death will cancel and go on cooldown after its cast time if:
- The target is
displacement immune,
crowd control immune or protected by a
spell shield.
- Note that all of the above plus any
cleanse effect are ineffective if they are applied after the target has been banished.
- Note that all of the above plus any
- The target is a
clone or
Sion's
Glory in Death.
- The target is
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- If Mordekaiser or the target cast another Realm of Death, the affected champions will remain stuck for the duration of the new circle.
- The previous circle will be overridden by the new one; it will be dispelled to enter the new circle.
Spell shield will not block the initial
slow.
- The reveal effect lasts for 1.25 seconds from the start of the cast time if the cast does not complete. Otherwise, the reveal ends as soon as the cast time completes.
- If the target's
health is lower than the amount that should be stolen, they will be brought down to 1 health. Mordekaiser will still get the usual amount of maximum health.
- Entering or leaving the Death Realm will cause all targeted
projectiles to be
destroyed.
- The transition in and out of the Death Realm doesn't interrupt
channels.
Grand Starfall will always be interrupted from the transition into the realm.
- Realm of Death will not be dispelled if either of the two affected champions enter
resurrection after taking lethal damage. It is dispelled if the target enters a
zombie state.
- Any active
tether effects (both friendly and hostile ones) existing on either of the two champions entering the realm will be broken (unless the tether is between those two).
- Upon entering the realm, Mordekaiser and the target are
cleansed from all
forced action effects
- The cleanse will occur even if the source enters the realm.(bug)
- Unlike the other stats, Mordekaiser does not steal enemy total size; instead he gains 10% of his own size and reduces the enemy's size by 10% of theirs (all size modifiers stack additively).
- Mordekaiser grows in size over 0.25 seconds after successfully stealing his targets' stats, and shrinks over 0.25 seconds after the buff runs out again. The target shrinks over 0.25 seconds after their stats are stolen, but grows back to normal size instantly when the effect ends.
- Realm of Death's interactions with other elements/abilities (list is incomplete):
- Multiple Death Realms (possible through a
hijacked Realm of Death or if multiple Mordekaisers are in the same match) spawned will exist in the same dimension, allowing champions to see and interact with champions bound to other circles. Champions are only affected by their boundaries and are not able to see the others.
Tahm Kench's
Devour can carry a target outside of their circle, but they will be displaced back inside once
Regurgitated.
- An active
Cease and Desist on a target outside the perimeter will cause
Vi to continue her charge until her circle ends. She can knock back and damage secondary targets multiple times.
- Structures exist in all realms at the same time.
Turrets will behave normally as if all units were in the same realm.
- Hex-gates on
Hextech Rift will not be present between realms.
Brushes will maintain their presence between realms.
- Switching realms detaches all
attached champions on either of the two champions entering the realm.
Kayn's
Umbral Trespass will cause him to detach immediately when Realm of Death ends.
- The allied health, resource, and ultimate indicators (champion portraits located on the screen) will not update between realms as the players have no
vision of them.
Camille's
The Hextech Ultimatum, catching
Draven's
Spinning Axe,
Ekko's
Timewinder and
Parallel Convergence,
Malzahar's
Null Zone,
Maokai's
Twisted Advance,
Lulu's
Pix,
Pyke's
Death from Below,
Taliyah's
Worked Grounds,
Viktor's
Gravity Field,
Ziggs'
Satchel Charge, and
Rift Scuttler's
Speed Shrine are exceptions and may still take effect between dimensions if the conditions are valid.
- Effects such as
Requiem,
Absolute Zero,
Grand Starfall and
Final Spark will only deal damage to enemies of the dimension they're in at time of cast. Ending the channel or cast time while inside another dimension will not do damage to nearby enemies.
- Any spawned terrain while in the Death Realm will remain inside until expired. They will not be destroyed.
Akali's
Shuriken Flip can be recast even if the target is in another realm.
Kindred's
Lamb's Respite is one of many area of effect abilities that will not take presence between realms.
Malzahar's
Void Shift is special cased to not resist the slow but instead resist the dimension swap after the cast completes.
Nocturne's
Paranoia only applies
nearsight to enemy champions in the same dimension as him.
Orianna's
Ball will snap back to her the moment she switches realms.
- If Mordekaiser uses Realm of Death on
Sion while charging
Decimating Smash,
Sion will continue charging in the realm, however
Decimating Smash will not deal any damage.
- The target of
Devour will immediately leave
Tahm Kench's belly when he enters or leaves the Realm of Death.
Taliyah's
Weaver's Wall is interrupted both for if she enters or leaves the Realm of Death.
Urgot's
Fear Beyond Death cannot be recast while the target is in a different dimension than him. If the target is being reeled in however, then the execution at the end of the channel will take place regardless of the dimension either he or the target is in.
- The fear upon a successful execution will occur in
Urgot's realm.
- The fear upon a successful execution will occur in
Viego's
Mist Wraiths will spawn between realms.
Harrowed Path will also take presence between realms.
Xayah's
Bladecaller cannot call
Feathers between dimensions.
Zed's
Shadows will take presence between realms.
Eye of the Herald and
Teleport are disabled while in the Realm of Death.
- Controllable pets and decoys can still be commanded between realms.
- Jungle plants (
Blast Cone,
Honeyfruit,
Scryer's Bloom) will not take presence between realms.
- Multiple Death Realms (possible through a
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | ![]() ![]() ![]() |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by | ![]() |
- While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.
Nexus Blitz differences edit
- When certain Events begin, both Mordekaiser and his target immediately leave the Death Realm.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Mordekaiser (Collection).
Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers-- but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.
Fred Tatasciore
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
Darkness Rise
- Bug Fix: No longer gains a stack for attacks that are dodged.
Obliterate
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
Death's Grasp
- Base damage reduced to 70 / 85 / 100 / 115 / 130 from 80 / 95 / 110 / 125 / 140.
Realm of Death
- Removed: No longer dispelled if the target uses an applicable
cleansing effect.
- Removal interaction had parity with the removal interactions of
suppression; cleanses that would remove suppression now no longer dispel the Realm of Death.
- Crowd control immunities will still resist banishment.
- Removal interaction had parity with the removal interactions of
- Removed: No longer dispelled if the target uses an applicable
PROJECT: Mordekaiser
- Bug Fix: Homeguard run VFX no longer appears more intense than intended.
Obliterate
- AP ratio increased to 70% AP from 60% AP.
Realm of Death
- New Effect: Now
reveals the target for the duration of the cast.
- New Effect: Now
Realm of Death
- Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
Realm of Death
- Bug Fix: No longer causes
Aurelion Sol's abilities to not function properly.
- Bug Fix: No longer causes
Realm of Death
- Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
Indestructible
- Bug Fix: Tooltip no longer displays doubled values for the damage taken to Potential Shield conversion.
Indestructible
- Undocumented: Damage taken to shield resource conversion factor reduced to 3.75% from 7.5%.(bug)
Darkness Rise
- Bug Fix: No longer grants stacks against small or medium monsters.
- This change was added in V12.23 hotfix.
- Bug Fix: No longer grants stacks against small or medium monsters.
- V12.23 - December 14th Hotfix
Darkness Rise
- Bug Fix: No longer grants stacks from hitting medium and small monsters with abilities.
Darkness Rise
- Removed: Stacks are no longer granted from hitting medium and small monsters with basic attacks.
- Damage cap against monsters reduced to 28 − 164 (based on level) from 180 at all levels.
Death's Grasp
- Bug Fix: VFX no longer sometimes plays twice per cast.
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
Indestructible
- Shield to healing reduced to 35 / 37.5 / 40 / 42.5 / 45% from 40 / 42.5 / 45 / 47.5 / 50%.
Darkness Rise
- Bonus movement speed increased to 3 / 6 / 9% (based on level) from 3% at all levels.
Realm of Death
- Bug Fix: Targets affected by
Tahm Kench's
Devour no longer become stuck in the Death Realm as the caster was
Regurgitating them out.
- Bug Fix: Targets affected by
Death's Grasp
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 19 / 16 / 13 / 10.
Realm of Death
- Bug Fix: When he uses it on
Graves,
Smoke Screen now properly remains in the realm that it was cast in.
- Bug Fix: When he uses it on
Indestructible
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage dealt stored increased to 45% from 35%.
- Damage dealt stored to non-champions increased to 11.25% from 8.75%.
Lord Mordekaiser
- Updated visual effects.
Darkness Rise
- Damage cap against monsters increased to 180 at all levels from 28 − 164 (based on level).
- New Effect: Now gains a stack from damaging all jungle monsters rather than just large monsters.
Obliterate
- Single target bonus damage increased to 40 / 45 / 50 / 55 / 60% from 30 / 35 / 40 / 45 / 50%.
Death's Grasp
- Cooldown reduced to 22 / 19 / 16 / 13 / 10 seconds from 24 / 21 / 18 / 15 / 12.
Obliterate
- Single target bonus damage increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
Realm of Death
- Bug Fix: No longer locks out his enemies'
Unsealed Spellbook-granted
Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with Realm of Death.
- Bug Fix: No longer locks out his enemies'
Realm of Death
- Bug Fix:
Rift Scuttler's speed shrine is now properly functional outside of the Realm of Death even when he captures the champion that killed it in his Realm of Death.
- Bug Fix:
Realm of Death
- Bug Fix: Can no longer cast
Teleport while being in his Realm of Death.
- Bug Fix: Can no longer cast
- General
- Recommended items updated.
Realm of Death
- Bug Fix: No longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health.
Darkness Rise
- Damage cap against monsters increased to 28 − 164 (based on level) from 25 − 120 (based on level).
Darkness Rise
- Damage cap against monsters increased to 25 − 120 (based on level) from 15 − 100 (based on level).
Darkness Rise
- Bug Fix: Now properly deals damage to enemies only when the ability is active.
Realm of Death
- Bug Fix:
Sett's
The Show Stopper is no longer able to suppress Mordekaiser as he casts Realm of Death.
- Bug Fix:
Yuumi no longer gets stuck in her ally Realm of Death when she casts
You and Me! towards him as he is reviving via
Zilean's
Chronoshift.
- Bug Fix:
Darkness Rise
- Duration reduced to 4 seconds from 5.
- Bonus movement speed reduced to 3% at all levels from 3% − 9% (based on level).
Indestructible
- Damage dealt stored increased to 35% from 30%.
Realm of Death
- New Effect: Spectators can now see who is inside Realm of Death.
- Undocumented: No longer goes on cooldown if the target becomes
untargetable during the cast time.
Realm of Death
- Bug Fix:
Statikk Shiv will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
- Undocumented: Casting abilities in a realm will no longer affect units in that realm if the realm has been switched during the cast time. It will now affect units in the same realm after the cast time.
- Bug Fix:
- V9.15 - August 8th Hotfix
Realm of Death
- Bug Fix: Pets that are created/cast at the very end of Realm of Death will no longer remain in the Realm after its duration.
Realm of Death
- Bug Fix:
Draven's unempowered basic attacks now properly deal damage in Realm of Death.
- Bug Fix:
Katarina's
Shunpo is usable in Realm of Death.
- Bug Fix:
Darkness Rise
- Base damage reduced to 5 − 15.2 (based on level) from 8 − 25 (based on level).
- Bug Fix: No longer activates on his corpse if it procs via
Death's Grasp hitting 3 enemies after he dies.
Death's Grasp
- Magic penetration reduced to 5 / 7.5 / 10 / 12.5 / 15% from 5 / 10 / 15 / 20 / 25%.
Darkness Rise
- Bug Fix: Tooltip now notes it works on large monsters.
Realm of Death
- Undocumented: No longer goes on cooldown if he loses sight of his target during the cast time.
- Undocumented: Ally tethers (i.e
Test of Spirit) are now correctly broken as well.
- V9.12 - June 13th Hotfix
- Stats
- Base attack damage reduced to 61 from 65.
- Base armor reduced to 37 from 39.
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3 from 4.
Darkness Rise
- Base damage reduced to 8 − 25 (based on level) from 10 − 35.5 (based on level).
- Bonus movement speed reduced to 3% − 9% (based on level) from 5% − 10% (based on level).
- Health ratio reduced to 1% − 5% (based on level) of target's maximum health from 1% − 6.1% (based on level).
- V9.12 - Full Relaunch
- General
- Complete visual upgrade across all skins.
- New artwork for
Original Mordekaiser,
Infernal Mordekaiser,
Lord Mordekaiser, and
Dragon Knight Mordekaiser.
- Adjusted artwork for
King of Clubs Mordekaiser and
Pentakill Mordekaiser.
- New voice over.
- New lore.
- Stats
- Base movement speed increased to 335 from 325.
- Base attack speed increased to 0.625 from 0.601.
- Base attack damage increased to 65 from 61.
- Base armor increased to 39 from 25.
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 575 from 530.
- Attack speed growth reduced to 1% from 2.2%.
- Attack damage growth reduced to 4 from 5.
- Armor growth increased to 4 from 3.75.
- Magic resistance growth increased to 1.5 from 1.25.
- Health growth increased to 90 from 78.
- Health regeneration growth increased to 0.75 from 0.3.
Darkness Rise (Innate)
- Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
- After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
- Darkness Rise: Mordekaiser deals 10 − 35.5 (based on level) (+ 30% AP) (+ 1% − 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5% − 10% (based on level) bonus movement speed.
Obliterate (Q)
- Active: Mordekaiser smashes the area in the target direction, dealing 5 − 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP) magic damage to all enemies hit, increased by 20 / 25 / 30 / 35 / 40% if it hits only one enemy.
- Cooldown: 9 / 7.75 / 6.5 / 5.25 / 4 seconds.
Indestructible (W)
- Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
- Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
- Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40 / 42.5 / 45 / 47.5 / 50% of the shield.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
Death's Grasp (E)
- Passive: Mordekaiser gains 5 / 10 / 15 / 20 / 25% magic penetration.
- Active: After a small delay, Mordekaiser
pulls enemies in the targeted area over a fixed distance, dealing 80 / 95 / 110 / 125 / 140 (+ 60% AP) magic damage.
- Cooldown: 24 / 21 / 18 / 15 / 12 seconds.
Realm of Death (R)
- Active: Mordekaiser
slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they
cannot leave.
- Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
- For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
- If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
- Target Range: 650.
- Effect Radius: 1200.
- Cooldown: 140 / 130 / 120 / 110 / 100 seconds.
- Active: Mordekaiser
Trivia[]
- Mordekaiser might have been inspired by the Four Horsem*n of the Apocalypse, particularly Conquest.
- Mordekaiser was the only champion without any mobility or crowd control effects until V5.4 onwards where
Creeping Death was changed to give him situational bonus movement speed.
- Mordekaiser might have been responsible for around 80% of all live bugs in League of Legends.[2]
- Mordekaiser's abilities referenced heavy/thrash metal songs and/or bands:
Iron Man by Black Sabbath
(M)Ace of Spades by Motörhead
Morgenstern (German: 'Morning Star') by Rammstein
Harvester of Sorrow by Metallica
Creeping Death (Old W) by Metallica
Sy(m)phon(y) of Destruction by Megadeth
Children of the Grave by Black Sabbath
The Prisoner by Iron Maiden
DragonForce
- Mordekaiser's mace references Nightfall by Blind Guardian
- Mordekaiser used to be one of four champions who use their health as their sole spellcasting resource (the others being
Dr. Mundo,
Vladimir, and
Zac).
Children of the Grave used to apply the longest damage-over-time effect in the game (10 seconds).
- 'Mordekaiser es #1 huehuehue' is the product of 'Brazil 5v5 tier list' by NA Summoner 'SKILLSHOT MASTER' and 'This is why we hate Mordekaiser' by 'McRooster'.
- Mordekaiser's helmet resembled the M in Sodom's logo.
- His
Death's Grasp mirrors
Darius'
Apprehend: both abilities pull in their targets as well as passively grant their casters magic penetration and armor penetration, respectively.
Death's Grasp could be a reference to the item
Deathfire Grasp, as both showcase a green claw.
- The abilities reference metal songs or bands.[3]
Obliterate, the grindcore band from Košice.
Indestructible, the song by Disturbed.
Darkness Rise could be referencing the song, Atlas, Rise by Metallica, or The Rise Of Darkness by Immortal.
Realm of Death, Beyond the Realms of Death by Judas Priest.
- Also, Mordekaiser's mace references Nightfall by Blind Guardian.
See also[]
Cancelled Champions |
---|